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Thread Statistics | Show CCP posts - 2 post(s) |

Primary This Rifter
4S Corporation Goonswarm Federation
596
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Posted - 2015.02.27 21:25:25 -
[1] - Quote
I don't really care that fighters follow targets in warp. I've never been in a situation where this was actually that helpful.
I don't see why you want to remove it though, but if you must, fine.
What I'm pretty sure is completely unnecessary is removing the ability for fighters to warp after their parent carrier.
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Primary This Rifter
4S Corporation Goonswarm Federation
597
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Posted - 2015.02.27 21:27:33 -
[2] - Quote
omfg is rise even serious "it can be frustrating to have your fighters warp off grid" Yeah, that's why we have the option to turn this **** off. Come on, man. If you're going to be making balance changes to the game, you should at least understand the ******* mechanics that you're working on.
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Primary This Rifter
4S Corporation Goonswarm Federation
597
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Posted - 2015.02.27 21:33:50 -
[3] - Quote
Solairen wrote:Primary This Rifter wrote:I don't really care that fighters follow targets in warp. I've never been in a situation where this was actually that helpful.
I don't see why you want to remove it though, but if you must, fine.
What I'm pretty sure is completely unnecessary is removing the ability for fighters to warp after their parent carrier. Generally problem isn't figthers following a target in warp, it's them being assisted away, and then following the assisted ship into warp. Allowing you to park a carrier on the edge of a POS, while another ship uses the entire DPS of that carrier of grid for a gate camp, or ratting, or whatever. With 0 risk to the carrier and massive bonus for the more expendable ship. CCP is saying this problem can be fixed by EITHER removing the fighter assist (the current planned change) OR by removing fighter warp (offer to community to decide between the two). No, you misread the devblog.
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Primary This Rifter
4S Corporation Goonswarm Federation
598
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Posted - 2015.02.27 21:39:27 -
[4] - Quote
Komodo Askold wrote:I can't speak for the drone assist thing. However, I do can provide an idea for the whole "warp or not warp" thing.
In fact I think it is a very simple solution: just add a checkbox on the "Drone Options" menu which forces your fighter(bomber)s to warp or not to warp after their targets. Something like:
[Checkbox] Fighters pursue targets into warp
Hope this helps. Yeah if only CCP could put such a thing into the game.
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Primary This Rifter
4S Corporation Goonswarm Federation
598
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Posted - 2015.02.27 21:42:39 -
[5] - Quote
Solairen wrote:Primary This Rifter wrote:Solairen wrote:Primary This Rifter wrote:I don't really care that fighters follow targets in warp. I've never been in a situation where this was actually that helpful.
I don't see why you want to remove it though, but if you must, fine.
What I'm pretty sure is completely unnecessary is removing the ability for fighters to warp after their parent carrier. Generally problem isn't figthers following a target in warp, it's them being assisted away, and then following the assisted ship into warp. Allowing you to park a carrier on the edge of a POS, while another ship uses the entire DPS of that carrier of grid for a gate camp, or ratting, or whatever. With 0 risk to the carrier and massive bonus for the more expendable ship. CCP is saying this problem can be fixed by EITHER removing the fighter assist (the current planned change) OR by removing fighter warp (offer to community to decide between the two). No, you misread the devblog. No... you did. See the final sentance. CCP Rise wrote:As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla.
Would you prefer that we removed the ability for fighters to warp or that we left warping in, despite the absence of assist?
Look forward to your feedback. Clearly says remove warp OR leave it in without assist. "Additional notes: Removing fighter assist raises the question of whether or not fighters should still warp."
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Primary This Rifter
4S Corporation Goonswarm Federation
598
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Posted - 2015.02.27 21:49:11 -
[6] - Quote
Phoenix Jones wrote:I've yet to see an actual argument to keeping fighters going to warp besides "please don't nerf they cost me money".
I hate being harsh but I haven't read one yet There doesn't have to be one, because there hasn't been any actual argument for removing it. That which can be asserted without evidence, can be dismissed without evidence.
Solairen wrote:Primary This Rifter wrote:
"Additional notes: Removing fighter assist raises the question of whether or not fighters should still warp."
I never said they didn't raise it as a question or option. I said they presented is as an either/or. 1 change basically makes the other 1 less useful, so they ask if the community wants it changed, left alone, or something else changed. I think we are saying same thing but from different perspectives. No, they didn't present it as an either/or. It's "we're removing fighter assist, would you also like us to remove fighter warp?" Not, "we're probably going to remove fighter assist, but we might be convinced to remove fighter warp instead."
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Primary This Rifter
4S Corporation Goonswarm Federation
599
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Posted - 2015.02.27 21:56:58 -
[7] - Quote
If CCP were actually interested in increasing risk for capital ships, they'd explore alternative methods beyond removing fighter assign.
If you remove a function that a ship has, then people don't use it for that anymore. Those people who were assisting fighters aren't suddenly going to bring their carriers into fights where they were previously assisting - they just won't assist anymore.
If you instead made it so that fighter assist cannot be done within, say, 20 km of POS forcefields, and that fighters automatically warp back to the carrier as soon as it warps or gets within 20 km of the force field, then they'd still assist, they'd just accept more risk in doing so.
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Primary This Rifter
4S Corporation Goonswarm Federation
599
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Posted - 2015.02.27 22:07:17 -
[8] - Quote
Igor Nappi wrote:Forgot to add, the nullbot tears in this thread are absolutely delicious. Thanks for establishing that you are indeed arguing from emotion.
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Primary This Rifter
4S Corporation Goonswarm Federation
599
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Posted - 2015.02.27 22:22:17 -
[9] - Quote
Panther X wrote:Igor Nappi wrote:Forgot to add, the nullbot tears in this thread are absolutely delicious. So you assume that anyone who lives in nullsec and has a carrier is a bot? How droll. Please keep the tinfoil hat on. Your argument is invalid because reasons. The number of fallacies his like have been committing is pretty high: Appeal to spite: "This hurts nullbears, so I'm all for it." Genetic fallacy: "Nullbears are arguing for it, so it must be bad." Fallacy of composition: "Some people have been known to bot with carriers, so they're all botters."
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Primary This Rifter
4S Corporation Goonswarm Federation
600
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Posted - 2015.02.27 23:14:52 -
[10] - Quote
Vic Jefferson wrote:I am a capital pilot, and I do not feel these changes ruin my experience. Carriers are still extremely powerful.
Rather they have the potential to make it a more exciting game - man up and put some assets on the field, you might just have some fun with them. People who were already doing that will still do it. People who weren't doing it aren't going to start just because you took away fighter assist.
In any case, I'll reiterate. I'm fine with removing fighter assist, but once that's removed there seems to be no reason whatsoever to remove fighter warping.
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Primary This Rifter
4S Corporation Goonswarm Federation
607
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Posted - 2015.02.28 17:11:17 -
[11] - Quote
Still waiting for an argument for why fighter warp should be removed, since Rise's only argument was already debunked.
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Primary This Rifter
4S Corporation Goonswarm Federation
607
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Posted - 2015.02.28 17:19:57 -
[12] - Quote
Xian Ailux-Gao wrote:TrouserDeagle wrote:Xian Ailux-Gao wrote: Removing assigning fighters will simply render the carrier into a very large logistics ship.
approved, let's remove fighters in that case, why not just remove Carriers ?? Just think of how much SP I'll be reimbursed!
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Primary This Rifter
4S Corporation Goonswarm Federation
607
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Posted - 2015.02.28 18:14:03 -
[13] - Quote
TrouserDeagle wrote:Judy Mikakka wrote: Remove fighter assisting, or review other alternatives to revising the mechanic, and leave fighter warping itself in the game, as it's an important feature for a super carrier, or a carrier.
actually it's just an important feature for lazy incompetent pilots That's not a valid reason to remove it.
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Primary This Rifter
4S Corporation Goonswarm Federation
609
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Posted - 2015.02.28 20:21:05 -
[14] - Quote
TrouserDeagle wrote:Primary This Rifter wrote:TrouserDeagle wrote:Judy Mikakka wrote: Remove fighter assisting, or review other alternatives to revising the mechanic, and leave fighter warping itself in the game, as it's an important feature for a super carrier, or a carrier.
actually it's just an important feature for lazy incompetent pilots That's not a valid reason to remove it. feeling pretty trolled right now. Lazy incompetent pilots use autopilot. Should CCP remove autopilot?
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Primary This Rifter
4S Corporation Goonswarm Federation
609
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Posted - 2015.02.28 20:24:08 -
[15] - Quote
SootThis wrote:Leave fighters ability to warp after their target alone... as that does provide some often amusing results when a aggressor to a capital, breaks off and runs for the gate, only to realize when he is stuck there on account of aggression while the fighters pummel him Do you not realize how aggro works?
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Primary This Rifter
4S Corporation Goonswarm Federation
609
|
Posted - 2015.02.28 20:29:14 -
[16] - Quote
Here's a thought: to go along with suggestions to make fighter assist dependant on assistee ship size: Leave battleships and command ships as the only classes able to be assisted 5 fighters, and allow 10 fighters to marauders in bastion mode (when leaving bastion return the other fighters to the carrier).
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Primary This Rifter
4S Corporation Goonswarm Federation
615
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Posted - 2015.03.01 07:47:23 -
[17] - Quote
Katarina The Despoiler wrote:Carriers and Supers should have an option in the Drone Window, whether the fighters/bombers enter warp or not. So you can either sit there and have them stay on grid, or chase the guy fleeing if you don't need the dps on grid at that time. CCP would never do that.
Nimrodion wrote:The best solution would be to introduce a toggle for fighter warp drives, if it's possible from technical side. Nope. Not possible. Not at all.
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Primary This Rifter
4S Corporation Goonswarm Federation
615
|
Posted - 2015.03.01 11:47:51 -
[18] - Quote
Phoenix Jones wrote:I'm still trying to see why keeping the fighter warp is beneficial. Nobody is saying why. So what? You haven't said why it should be removed, and unless you can then it should stay.
Nobody has made any argument as to why it should be removed beyond "only lazy people use it" and "it can be annoying", both of which are stupid because the first isn't a valid reason to remove it, and the second is irrelevant because we can already turn that **** off ourselves if we want to.
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Primary This Rifter
4S Corporation Goonswarm Federation
616
|
Posted - 2015.03.01 12:51:10 -
[19] - Quote
Jori McKie wrote:Primary This Rifter wrote:Phoenix Jones wrote:I'm still trying to see why keeping the fighter warp is beneficial. Nobody is saying why. So what? You haven't said why it should be removed, and unless you can then it should stay. Nobody has made any argument as to why it should be removed beyond "only lazy people use it" and "it can be annoying", both of which are stupid because the first isn't a valid reason to remove it, and the second is irrelevant because we can already turn that **** off ourselves if we want to. I'm thinking about quoting every dilettante with http://gorsking.blogspot.de/2015/02/****-skynet.html https://forums.eveonline.com/default.aspx?g=posts&m=5532655#post5532655
maybe it will help but i doubt it. So maybe every new site once so i don't spam this topic? What does this have to do with fighter warping on its own, in the absence of fighter assign?
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Primary This Rifter
4S Corporation Goonswarm Federation
616
|
Posted - 2015.03.01 12:52:06 -
[20] - Quote
And Gorski Car is dumb for titling his article in such a way that it can't be linked on the main EVE forums.
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Primary This Rifter
4S Corporation Goonswarm Federation
616
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Posted - 2015.03.01 12:55:23 -
[21] - Quote
Vic Jefferson wrote:So a good deal of the concern and worries of people here are perfectly valid; the removal of fighter assist is a good lighting rod for encapsulating the general zeitgeist of dissatisfaction with the way changes are happening these days.
Trend lines are scary both for where they have crossed, but also for where they point to; what else can people expect to have removed because it is a convenient way to address a problem?
Part of the epicness of this game is finally having a training plan pay off, of having goals that aren't reached overnight, or getting that ship you have been aiming for. You are seriously damaging players' will to stay the course, set big goals, or even attempt or care about bigger trains by repeatedly altering bigger ships into absolute impracticality.
Jump fatigue solved a problem. However, it also had collateral damage; relocations, deployments, and wars are all under much heavier constraint, and ships that people had trained for, as in spent valuable time training for, were no longer all that functional. What players are upset about is the appearance of being blaz+¬ about the collateral damage of changes. Lots of people owned carriers to be able to move their ships to where they can actually find content - now this feature is so changed as to not be what people were training towards.
Cap and supercap pilots are frustrated already. Part of this could be pointed to the political structures which keep them inactive, but just as well, this blame is or can be passed on to the sov system that spawned such political structures. Just taking things from players after they have earned them doesn't inspire confidence; people would generally feel better if there was a balance between nerfs and buffs, instead of seeing their SP investment entirely poof into dust in the wind.
Too many bandaids do not fix what requires actual attention. I could not have said it better myself.
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Primary This Rifter
4S Corporation Goonswarm Federation
617
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Posted - 2015.03.02 23:57:22 -
[22] - Quote
FT Diomedes wrote:This whole thing makes me fear something is rotten at the heart of Eve. "We don't have a clue how to fix POS code, or off-grid boosters, or local chat, or really anything except modify a few numbers in some spreadsheets, so let's do that." CCP is seriously losing steam. They have been for the past couple of years. That's the real problem.
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Primary This Rifter
4S Corporation Goonswarm Federation
617
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Posted - 2015.03.03 13:54:56 -
[23] - Quote
I love that people are complaining about Rise not removing fighter warping when literally no good arguments have been presented for doing so.
I'd wager that for most of these people, the real reason they want it removed is to spite carrier/supercarrier pilots.
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Primary This Rifter
4S Corporation Goonswarm Federation
618
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Posted - 2015.03.03 14:32:29 -
[24] - Quote
Aiyshimin wrote:CCP Rise wrote:Hello
Appreciate all the feedback very much.
Based on what you've said here we are planning to leave Fighter warping in, but stick with removing assist.
We hear the concerns about the state of capitals and loss of return on investment from training towards them and we absolutely want to make sure that caps of all kinds are not only viable but exciting and powerful. We still feel this change is necessary, but we are looking into ways to improve on the state of capitals and capital balance. No news on that front for now but it's something we are committed to improving.
Thanks again. Removing it compeletely is not the right solution. Please spend some actual effort in solving the risk-free aspect of POS skynet, and go ahead with rebalancing capital ships. No reason to wait with that. I don't think you understand. Rise only has the ability to change about a dozen values in between releases.
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Primary This Rifter
4S Corporation Goonswarm Federation
623
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Posted - 2015.03.03 14:57:04 -
[25] - Quote
Rise, consider that this capital rebalance you claim to take seriously might not be very appreciated if everyone's given up flying them by the time you finally get around to it.
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Primary This Rifter
4S Corporation Goonswarm Federation
625
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Posted - 2015.03.03 15:41:35 -
[26] - Quote
Bronson Hughes wrote:If capital pilots are upset about a repeated series of nerfs to capital ships, maybe they should be supporting some form of skill point remapping (like I proposed here) in order to re-allocate those "wasted" skill points. Remapping only, not buying. No.
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Primary This Rifter
4S Corporation Goonswarm Federation
630
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Posted - 2015.03.03 16:33:13 -
[27] - Quote
Primary This Rifter wrote:Rise, consider that this capital rebalance you claim to take seriously might not be very appreciated if everyone's given up flying them by the time you finally get around to it. I'd like to revise this post.
"Rise, consider that nobody's going to ever try your capital rebalance because this game will be dead long before you get to it. See: sov rebalance devblog and comments."
"Capital rebalance is important to us" CCP has gone even further and made capital ships useless for sov warfare.
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Primary This Rifter
4S Corporation Goonswarm Federation
738
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Posted - 2015.03.19 02:52:23 -
[28] - Quote
Arthur Aihaken wrote:http://community.eveonline.com/news/patch-notes/patch-notes-for-scylla Quote:Fighters can no longer be assigned to other pilots. The GÇÿDelegate ControlGÇÖ option has been removed and replaced by GÇÿAssistGÇÖ and GÇÿDefendGÇÖ, same as other drones. Fighter 'assist' will apparently function like regular drone assist, with the addition of warp capability (fighters will follow the assisted ship into/out of warp). I kind of doubt that. Delegating fighter control essentially meant that calculations of control range were based on the ship which had control at the time. Drone assist still bases control range off of the ship that launched the drones. This means, if I'm right, that the carrier still has to be on grid with the fighters in order for commands (other than return) to be given.
So I don't think fighters will follow the assistee into warp.
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Primary This Rifter
4S Corporation Goonswarm Federation
738
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Posted - 2015.03.19 02:53:20 -
[29] - Quote
In any case, though, this is a particularly pleasant surprise. The nuances aren't terribly obvious though, and it'd be really helpful if CCP could clarify exactly how fighters will behave with assisting and defending.
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